Saturday, 22 April 2017

Adaptation (B) | Working With Deformers & Planes

By applying deformers to planes and not necessarily projecting  the photography from a camera I feel like I'm beginning to eliminate the '2D' issue I was facing, as the deformation of the images is casuing them to feel a lot more 3D... 

Viewing the process from a different angle gives a an idea of how this method is working in a 3D environment...

Along with a wave deformer, I am also adding a texture deformer on top of this as well, utilizing the noise option to create a further sense of movement..

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