By applying deformers to planes and not necessarily projecting the photography from a camera I feel like I'm beginning to eliminate the '2D' issue I was facing, as the deformation of the images is casuing them to feel a lot more 3D...
Viewing the process from a different angle gives a an idea of how this method is working in a 3D environment...
Along with a wave deformer, I am also adding a texture deformer on top of this as well, utilizing the noise option to create a further sense of movement..
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