Thursday 26 October 2017

Minor Project | Project Development & Progress



After further discussions with Phil regarding the progress of my project and what the submission of my minor project may look like, my experiments are beginning to filtered down into what is likely to become a working pipeline for my hand in. After talking about the reasons behind this project and what I want to provoke in my work, I've grounded my creations and focused on the strongest aspect that simultaneously allows me to talk about the ideas I want to.

This idea exists as model deformations, as they embody thoughts I have around the software being used and what its limitations and purposes are. By taking the base primitive shapes, excluding the plane as deforming this object has no effect, I'm able to display the limits of Maya and the items it can produce before reaching breaking point.

By taking these shapes and applying the same deformations to them, all of equal value, I'm able to show the starting points Maya provides at the breaking point of the most primitive modelling tools it offers. These creations are attempting to break down the software that reduces it to its own primitive if you will, showing beauty in the moments before Maya damages the model.

The end goal for these models is shaping into an animation, an animation that will display each primitive shape at the limit of each of its primitive modelling tools, something that will be put into production now these models have been established, enjoy...