Tuesday 30 January 2018

Major Project | Idea Refinement


After having a conversation focusing on the development of my major project, it seems a slightly different movement than what was originally proposed would be more successful. Instead of selecting the most interesting pieces from my minor project and developing them to have specific uses, I'm going to work in a similar manner and establish a link between each primitive shape and a real world material. By connecting a model to a specific material I will be able to explore the properties of said material through controls in Maya.


By establishing a control in Maya as a specific property of a real world material I will be able to showcase said property through a 3D model. This method will rely on properties such as boiling, melting, freezing and breaking points, connecting each of these to an attribute of the 3D primitive will allow me to display these varied points through physical changes rather than numerical values.


Each primitive will be assigned a material which will then have its various properties displayed upon it, the materials will range from wood, glass, sand, concrete, steel, water and diamond, meaning that the visual results should create a varied selection of models.

Once the models have been formed and display the different properties of their assigned materials, they will undergo another process which see's them gain the physical aesthetic of the material, however this will be much later in the projects lifespan.

The next step I am going to take is to temporarily assign the sphere primitive each material and experiment with the kinds of results I can achieve in Maya with various controls and 3D materials.





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