Wednesday 31 January 2018

Major Project | Glass Experimentation


After establishing a new workflow I plan on following for the initial steps of my project, I have begun experimenting with textures and results I can achieve early on. This first set of images are simply looking at the different texture aesthetics I can achieve...


This second set of images show the physical embodiment of the melting point of glass, as the value in degrees Celsius is plugged into a deformer it allows the primitive shape to show what that value looks like as a 3D model. The aim of this next set of images is to look at some potential camera angles for the future renders...


From these experiments it seems clear that the angle that the model is shot from will play a big part in the aesthetics of the early stages of this project. I feel as if the most successful material and angle are those depicted in these test renders...


The next steps this project is going to take are going to be towards a refined method of creating these deformations, potentially by using a shrink wrap deformer to leave a physical impression of the numerical value on a primitive shape.

This next model was created by applying a deformation to a primitive sphere with the same values as the boiling, melting and freezing point of glass and shrink wrapping it around another primitive sphere, allowing the second sphere to fill the areas inside the deformed sphere, creating an imprint..



The method used in the creations above is one I plan on exploring further with more properties of individual materials being applied to various shapes and materials.

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