Sunday 11 March 2018

Major Project | Ethan Shilling Guidance + Experiments


Moving forward with the advice Ethan has generously given me over the past week or so, I've further into his suggestions around bullet physics and the shatter fx tool, a tool that is allowing a level of realism in terms of physics to my project, something I was keen on achieving.

In the experiment below I am again following the guidelines provided by Ethan and shattering objects with applied gravity and bullet physics, allowing another layer of contributions for Maya to make in terms of the placement of the shattered pieces and their patterns...

         

Angles such as that show in that experiment will be used sparingly throughout my final film, however I do feel they will help add a weight of realism to the more abstract deformations. 

1 comment: